--------READ ME-------- This is my fourth track in total. Just like my previous one, this one is long, but not as long. The AI refuses to race on the straight sections correctly. I've spent two days trying to modify the AI nodes, which I've replaced throughout the entire track five times. Yet, they still continue to drive under the influence. So I've decided that this track is not for the AI, but for fun. (If anyone wants to tweak them the correct way, feel free; I'll give you full credit.) Notes about the track: 1. Casual track with casual textures with a casual type of scenery. 2. There is no reverse, because I don't know how to add it yet, and I really don't care about it. 3. There is a Star in Practice Mode, and it is very difficult to locate. Good luck finding it. There are also four stars outside of Practice Mode. Find them yourself, if you're a real boy. 4. The AI are very retarded here (mostly just the pro/cheat cars. 5. Boogy it up in the Asian/Hawaiian haven. There are slots, casinos, and plenty of places to shop and eat out (sorry, there's no Arby's). *Bring money...or get out.* 6: I mean it, bring money. 7: Baron Aloha demands pocket-cash for your luxurious stay at the plaza. 8: I'm a real boy. This track is an alternate replica of World 5-2 in "Jumping Flash!" for the Playstation, which was one of my very first PS1 games, back in 1996. Go play it, now. I hope you enjoy it. Thanks to: The creators of ePSXe Playstation emulator + NextGen graphics plugin & 3D Ripper DX (which is the tool I used for ripping textures from Jumping Flash!.) Exact Co., Ltd. & Ultra Co., Ltd. for developing Jumping Flash!. Sony Computer Entertainment for publishing Jumping Flash! GO_AWAY for defending himself against Lolo Acclaim for creating Re-Volt And no one else, because no one else helped. TOOLS USED: "MAKEITGOOD" Editing Mode, RV-Glue, MSPaint, Gimp Ver.2.8.4, laptop, my eyes, brain, and hands. Bugs: 1. Some of the AI are stupid, obviously. 2. The camera gets stuck, aggressively, while repositioning, about 30% of time. This is likely due to portions of the floor being double-sided. Originally, the bottom side of it was not solid, then I glued it, which I forgot automatically solidifies any models present in the track. It's minor, and can easily be fixed by changing your camera view, gaining air momentum to force the camera upwards, or crashing hard enough. -Biometal