WARPED FARMHOUSE This is my second Re-Volt track - it's based on my grandparents' house in Sidney, New York State. Name - Warped Farmhouse Author - The Green J Length - 500 meters Difficulty - Medium Software used - Blender, Paint.net, PowerPoint, Audacity, RVGL's MAKEITGOOD, Anvil Studio, Keppy's MIDI Converter Story: Imagine, if you will... You're on your way to the Volt County Fair for fun and exciting RC action. Your fellow RC car friends just can't wait to go racing with you. The problem is...some of the traffic was bad and some of the roads were closed - you had to go through detour after detour after detour, and you hope to get to the fairground either way. Sadly, after a vicious cycle of detours, it was no use - the roads you had to take just happened to lead you to a peaceful country house instead...or so it seems. You enter and unwind, disappointed that you didn't make it to the fairground. Then, just when you think things couldn't get worse...they indeed get worse... Between the rooms in the house and from beyond the closet doors, chaos emerges - letter dice float about, doors spiral you between rooms, and all architecture comes to life. This is not your home away from home, because things are just getting... WARPED. Trivia: - Like Lava Circus, I composed original music specifically for this track. - The following gimmicks are there to keep the AI from being easily lapped: - The collision in the exterior has been edited. - There are certain force fields and "Reposition Car" triggers on the walls. - There is no door collision. If you want that collision, I've hidden them in the "ncp" folder within the "custom" folder. - The walls and carpeting resemble those in the house of my grandparents in Sidney, New York State, as do some rooms. - In fact, the following items are/were actually from that house: - The phone's ringing - The light switch in the toy room - Paintings from all four picture instances - The propane heaters on the track do NOT provide heat for the house - its REAL heating system is powered by oil, and it uses air vents to distribute heat. - A family friend is the one whose house has propane heaters (they all live in New York State). I've been to her house in December 2022 and was told she uses propane for heat. - The TV shows a Movement Kids DVD menu, representing my love for DVD menus (every time I got a DVD for Christmas until 2007, I would watch its main menu in the house). - The space room with floating letter dice is a reference to the opening cutscene from Boggle (c) 1997 Hasbro, PCA, Inc., Third-i Productions, Allan Turoff, and Parker Brothers (it makes sense - the house has/had a copy of that game). - The jack-in-the-box is a reference to the jack-in-the-box I had in the house, themed after a specific purple dinosaur. - The art program on the PC is a reference to Crayola Art Studio (c) 1994 Micrografix, Canon, and Crayola (it also makes sense - the house also has/had a copy of that game). - The house in this track is supposed to be wide enough to fit the raceline. It's also two-story, whereas the house in Sidney is a smaller, one-story ranch. - Each part of the original music is a reference to the various pieces of music I heard in the house before 2013. - The barking dog you hear outside the house is my black-and-white pet dog. Be careful with her, since she's more energetic than me and my family thought... Inspirations: - Crayola Art Studio (1994 PC Game), for the PC idea - Boggle (1997 PC Game), for the opening cutscene idea - Dr. Seuss' The Cat in the Hat (2003 Universal/DreamWorks movie), for the fire-spewing toilet idea - Pac-Man World Rally (2006 game), for the spinning tunnel idea in Funhouse of Terror Credits and thank-you's: - G_J and I Spy, for their fantastic Farground and Home tracks. I used neither tracks as a base, but I reused and edited the models and textures from those tracks. - The cricket sound comes from Fairground Battle. - Keyran, for the shattering window sound effect from the Isivolt tracks. - Acclaim, for the game itself and the "hopper" model for the jack-in-the-box. - Reused game sounds from: - Gahan Wilson's The Ultimate Haunted House (c) 1994 Microsoft, Byron Preiss Multimedia, Brooklyn Multimedia, and Gahan Wilson himself - Dr. Seuss' The Cat in the Hat (c) 2003 Vivendi Universal, Universal, DreamWorks, Magenta Software, and Theodor "Dr. Seuss" Geisel himself - Frank Wen, for the Fluid R3 SoundFont I used for my original composition for this track. - Last, but not least: The Re-Volt community as a whole, for keeping the game alive for years (and decades)!