--------READ ME-------- This is my first track (well... second track; my first one was a sloppy mess, which I've already scrapped.) I've worked probably 3 or 4 days on it, working out bugs and glitches as best as I could. There were a ton of crashes and I didn't know why, but I've found what the flaws were after I re-encountered it while remaking the track. Notes about the track: [Sawdust Mill] -1. It's very tricky, so be careful. Don't try to go all nut-fast here, or you'll crash, go off-track, or crash AND go off-track. There are plenty of mounds covering the path (hence, the name of the track), so find out the best way to cross them without fumbling your car. 2. There is no reverse. 3. A star (*) is obtainable in Practice Mode, and are six stars (*) hidden in Single Race and Multiplayer modes. (Scroll all the way down if you're too lazy to find them yourself.) 4. AI Nodes are adjusted well enough so the AI with fast cars can still blaze through the track. 5. <---- This is the number five, the sixth number. With that said, have fun, and drive safe! ~Biometal Also, a quick thanks to: GO_AWAY: For erasing the Pos Nodes/AI Nodes/Track Zones without moving the instances around; even though the only problem was with an AI Node, I was now able to re-add those properties neater than they previously were before he cleanen them. The arrows shouldn't go crazy now. mmudshark: For testing the track for crashes, otherwise I would have probably assumed it was just an internal PC issue. R6: For testing it and pointing out the misplaced AI Node. miromiro: For visually showing which AI Node it was. --------------------------------------------------------------------------------------------------------------------------------- *Can you reach me? *Kaboom!. *Try and reach me now! *Angry sprinklers. *Zoom!!! *Just find it yourself, you bum!