Information ----------------- Track Name: Clubman Stage Route 5 Length: 480 meters Difficulty Easy Author: Saffron Challenge time: 27:000 (Stock Pros) Description ----------------- Gran Turismo is a racing game franchise known by many, with its sheer quality of quantity being its key selling point. Clubman Stage Route 5 (CSR5), being the shorter variant of Route 5, was something I couldn't leave out, so I did both tracks side-by-side. The track is mostly accurate, the elevation changes are as close to the original as possible, but the building placement is noticeably different, along with the textures for them. Making a city track like this is rather difficult because of the fact that you'll see a lot of what's out-of-bound a lot easier with RV's camera, compared to the one in GT. But I am pleased with the end result, with the atmosphere and the look being instantly recognizable. I spent countless hours driving around both layouts in GT1 to make the recreation as close to the original as possible, and fill the gaps wherever they were required. A lot of textures are printscreens from the original game as well. On top of custom properties utilized in the pit lane, the track utilizes more than 10 texture files. Requirements ----------------- You MUST use the latest RVGL patch to see the textures, and for the custom properties to work. Credits ----------------- The Internet and Polyphony Digital for the textures Scloink (I think) for the truck model The Blender Foundation for Blender Marv for his Blender plug-in Huki and Marv (again) for RVGL ARM for the Camera nodes tutorial Rick Brewster for Paint.NET Shara, among others for testing out of the track and giving feedback Everyone in Re-Volt Discord